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Qualcomm > Case Studies > Qualcomm Wireless Reach Helping High School Correspondence

Qualcomm Wireless Reach Helping High School Correspondence

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 Qualcomm Wireless Reach Helping High School Correspondence  - IoT ONE Case Study
Applicable Industries
  • Education
Applicable Functions
  • Business Operation
Use Cases
  • Remote Collaboration
The Customer
Renaissance High School
About The Customer
The Challenge

• According to Renaissance High School, many Japanese high school students are dissatisfied with the traditional curriculum and prefer to study topics that are of personal interest or related to a potential profession.

• Without a high school diploma, students have greater difficulty landing steady jobs, and the full-time employment rate of high school dropouts is relatively low, putting a strain on the nation’s social welfare system.1

• Many Japanese high school students are dissatisfied with the inflexible, uniform content of their education and often suffer from loss of motivation.

• In Japan, the need for digitization of education has been discussed for a long time; the government has just begun to focus on introducing digital textbooks.

The Solution

• Renaissance High School students are being provided with 3G-enabled smartphones powered by Snapdragon® processors, with mobile educational content and 3G wireless connectivity to create an on-the-go learning environment that allows them to engage in course work, access web-based resources, study and take tests when and where they have the time.

• The project's second phase includes the integration of 3G/LTE tablets and mobile educational content developed by Renaissance Academy that utilizes National Geographic educational materials.

• Local 3G networks were used to facilitate anytime / anywhere learning by enabling students to submit reports to teachers and receive immediate grading and feedback.



• The project's mobile technology enables students to complete online coursework, study, take tests, collaborate with each other, and access their teachers whenever and wherever it is most convenient to them.

• Nearly 700 smartphones and tablets will be provided through the project.

Operational Impact
  • • Students enrolled in the 2013 school term overwhelmingly favor smartphones and tablets over PCs for learning. In fact, 68.8 percent reported always using a smartphone or tablet, up from 46.4 percent in 2012 or earlier.

  • • 52.7 percent of surveyed students answered that they now always use either a smartphone or a tablet for learning. The ability to immediately power on and use these mobile devices, as well as the convenience of being able to learn anywhere, anytime have both been cited as advantages of these technological tools.

  • • When comparing a PC to a smartphone or tablet, 53.1 percent of surveyed students answered that the use of a smartphone or tablet would help improve their overall academic achievement.

Quantitative Benefit
  • • Students are now able to use the tablets to access National Geographic content that is designed specifically to enhance their English language learning experiences.

  • • With a new grant from Wireless Reach, the project is expanding; in Phase II students are receiving tablets that bring additional benefits beyond smartphones including increased functionality, sophisticated graphics, and a larger screen.

  • • In addition to the English course, Renaissance High School now offers all subj

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