Technology Category
- Infrastructure as a Service (IaaS) - Cloud Computing
- Platform as a Service (PaaS) - Application Development Platforms
Applicable Industries
- Cement
- Construction & Infrastructure
Applicable Functions
- Product Research & Development
Use Cases
- Construction Management
- Infrastructure Inspection
About The Customer
Beamable is a live game server platform for developers looking to build live game features and workflows into their Unity or Unreal game project. They provide game developers with the ability to rapidly add social, commerce, and content management to their games. Initially, Beamable was a game developer, turning popular entertainment brands like Star Trek and Game of Thrones into hugely successful games. Having built several successful games, they understood the challenges and launched a new business to help other developers eliminate the difficult creation of server-based game technology so creators can stay focused on a game’s differentiators.
The Challenge
Beamable, a live game server platform, was initially a game developer that turned popular entertainment brands into successful games. They understood the challenges of game development, which include creating an engaging story, coding the software, and building the infrastructure for many individual components. Game servers require complex features, tooling, and performance characteristics. Ensuring that the tools are intuitive, the technology is easy to implement, and it performs at scale is challenging. In 2015, Beamable's platform was growing faster than their previous pub/sub solution could handle. They needed a Unity-compatible pub/sub system to push information from server to client. They also required a robust Unity SDK, infrastructure they could afford to forget about, and flexible pricing that supported their growth without worrying about financial penalties.
The Solution
Beamable chose to partner with PubNub, having used their chat capabilities in their previous games. PubNub was able to adapt to Beamable's need to have potentially hundreds or thousands of games using a common backbone. Today, Beamable uses PubNub to provide the vital infrastructure for all server-to-client messaging, synchronizing the state between their backend and end-user clients in real time. This includes common applications like chat or more behind-the-scenes functionality like notifying a client if a new content update is available or a specific player has received a new message, item, or offer. With PubNub, Beamable can provide a smooth experience, a highly reactive feeling app, and the ability to build novel experiences for players worldwide. They are confident in the reliability of PubNub’s 99.999% SLA.
Operational Impact
Quantitative Benefit
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