技术
- 基础设施即服务 (IaaS) - 云计算
- 平台即服务 (PaaS) - 应用开发平台
适用行业
- 水泥
- 建筑与基础设施
适用功能
- 产品研发
用例
- 施工管理
- 基础设施检查
关于客户
Beamable 是一个实时游戏服务器平台,适合希望将实时游戏功能和工作流程构建到 Unity 或 Unreal 游戏项目中的开发人员。它们为游戏开发者提供了在游戏中快速添加社交、商务和内容管理的能力。最初,Beamable 是一家游戏开发商,将《星际迷航》和《权力的游戏》等流行娱乐品牌转变为非常成功的游戏。在开发了多款成功的游戏后,他们了解了其中的挑战,并推出了一项新业务,帮助其他开发者消除基于服务器的游戏技术的困难创建,以便创作者能够专注于游戏的差异化优势。
挑战
Beamable 是一个直播游戏服务器平台,最初是一家将流行娱乐品牌转变为成功游戏的游戏开发商。他们了解游戏开发的挑战,包括创建引人入胜的故事、编写软件以及为许多单独的组件构建基础设施。游戏服务器需要复杂的功能、工具和性能特征。确保工具直观、技术易于实施且大规模执行具有挑战性。 2015 年,Beamable 平台的增长速度超出了其之前的发布/订阅解决方案的处理能力。他们需要一个与 Unity 兼容的发布/订阅系统将信息从服务器推送到客户端。他们还需要强大的 Unity SDK、可以忽略的基础设施,以及支持其发展而无需担心经济处罚的灵活定价。
解决方案
Beamable 选择与 PubNub 合作,在之前的游戏中使用了他们的聊天功能。 PubNub 能够适应 Beamable 的需求,即使用共同的主干网络来拥有潜在的数百或数千个游戏。如今,Beamable 使用 PubNub 为所有服务器到客户端消息传递提供重要的基础设施,实时同步后端和最终用户客户端之间的状态。这包括聊天等常见应用程序或更多幕后功能,例如在有新内容更新可用或特定玩家收到新消息、项目或优惠时通知客户。借助 PubNub,Beamable 可以提供流畅的体验、高度反应性的应用程序,以及为全球玩家打造新颖体验的能力。他们对 PubNub 99.999% SLA 的可靠性充满信心。
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