- Analytics & Modeling - Virtual & Augmented Reality Software
- Wearables - Virtual Reality Glasses, Headsets & Controllers
- Buildings
- Telecommunications
- Product Research & Development
- Time Sensitive Networking
- Virtual Reality
- Hardware Design & Engineering Services
The Drummer Agency is a London-based charity consultancy that works to support and promote charitable causes. They were looking for innovative ways to engage potential donors and demonstrate the impact of their contributions. The agency was preparing for an exhibition of the biggest charity organizations and needed a compelling, realistic VR demo to showcase the life of local African communities. Despite being unfamiliar with the possibilities and limitations of VR technology, they recognized its potential as a powerful tool for storytelling and fundraising.
The Drummer Agency, a London-based charity consultancy, was seeking to create a virtual reality (VR) demo that could realistically portray the life of local African communities. The aim was to use this VR experience to accelerate the fundraising process by giving potential donors a firsthand experience of the communities they would be supporting. However, the agency faced several challenges. Firstly, they were unfamiliar with the capabilities and limitations of VR technology. Secondly, they had a very tight deadline to meet, as they needed the demo ready for an upcoming exhibition of major charity organizations. Lastly, they wanted the demo to be as realistic as possible, with photo-realistic characters and assets, which posed a significant challenge given the hardware limitations of VR technology.
N-iX VR department, with its expertise in developing for various VR headsets, was able to meet the client's demands. To achieve the desired level of realism, the team used photos of real locations and people when creating assets and characters. While the buildings and locations were not photographic, the photos were used to recreate the materials and textures unique to the region. Special attention was paid to lighting and other effects like flying pieces of dust and sand. The project was delivered by a team of eight, including six 3D artists, a developer, and a delivery manager. The clients were fully involved in the development process and communicated with the team daily. Based on initial user feedback, the team made significant improvements to the user experience, such as adding a reload possibility to avoid having to remove the mobile phone from the headset to restart it.
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